In Division 1, 9 teams will battle it out in a normal league. Like this, every team will play eachother and the league will be over in about 9 weeks.
In Division 2, there will be a round robin group stage (5 weeks) followed by top 4 double elimination play-off bracket (4 weeks)
Further info can be found on Toornament as well.
Bigson5 - TSEA Link
Clown Crew - Kontjesdorp
cRINGE fest - Willigirls
Gluteus Maximus - Zephyr Qilin
Vierhuis - Seotcac
Bloemkool - Team Synergy
Team Pepega - Cactoes
TSEA Link - Zephyr Qilin
Clown Crew - Gluteus Maximus
Erethia - Team Synergy
Team Pepega - cRINGE fest
Bloemkool - Cactoes
Vierhuis - Willigirls
Bigson5 - Kontjesdorp
Erethia - Seotcac
Kontjesdorp - Gluteus Maximus
Bigson5 - Zephyr Qilin
TSEA Link - Clown Crew
Team Synergy - Cactoes
Vierhuis - Team Pepega
Bloemkool - cRINGE fest
Erethia - Cactoes
Bigson5 - Gluteus Maximus
Bloemkool - Vierhuis
Team Synergy - cRINGE fest
Zephyr Qilin - Clown Crew
Kontjesdorp - TSEA Link
Seotcac - Willigirls
Erethia - Willigirls
Zephyr Qilin - Kontjesdorp
Bigson5 - Clown Crew
Team Synergy - Vierhuis
Gluteus Maximus - TSEA Link
Seotcac - Team Pepega
Cactoes - cRINGE fest
Seotcac - Bloemkool
Cactoes - Vierhuis
Willigirls - Team Pepega
Erethia - cRINGE fest
Gluteus Maximus - Clown Crew
Bigson5 - Zephyr Qilin
Seotcac - Team Synergy
Willigirls - Bloemkool
cRINGE fest - Vierhuis
Erethia - Team Pepega
Bigson5 - Gluteus Maximus
Clown Crew - Zephyr Qilin
Team Pepega - Bloemkool
Cactoes - Seotcac
Willigirls - Team Synergy
Erethia - Vierhuis
Willigirls - Cactoes
cRINGE fest - Seotcac
Team Pepega - Team Synergy
Erethia - Bloemkool
Bigson5 - Clown Crew
Here are the participants for the current season. All related tournament info, you can find on Toornament.
- Major Surgery
- Tieske Turbo
- Le bulbasaur
- Lt. Cheese
- Davai Lama
- Pirate King
- Hele Kip
- Felicia Fancybottom
- ST Hélios
- 7urtleKnight ¤
Since our league is now linked to an actual tournament, Dotabuff automatically tracks all the stats!
In our league, we aim for 2 things with the format:
- The league should be limited in time
- Teams should play opponents of their own skill level as much as possible
In order to do this in season 5, we created 2 division with minimal deviation from median MMR for all teams. Because of this, 9 teams will play in division 1 and 6 teams will play in division 2. To limit the length for both division, there will be no play-off phase in division1. Division 2 will have a round robin group stage with top 4 moving into a DOUBLE elimination bracket. This way, the length of the tournament will be 9 weeks for both divisions.
League/Group stages are BO2 for Division 1 & BO1 for Division 2.
Div2 Play-offs are BO1.
The Div2 Grand Final is BO3.
After about 9 weeks, the league is done.
In Division 2, the number of games depends on your performance both in group stage and play-offs. It is possible you play 1 team more than once, in different stages of the league.
1.1 General ruling
1.1.1 The BeNeDota organization has the right to change the rules at any time after which the rules will be updated and communicated with all the participants.
1.1.2 An Administrator / League Moderator has the right to overrule the rules stated below, after which the rules will be updated and communicated with all the participants.
1.1.3 An Administrator / League Moderator decision within a conflict is binding. If either party is not satisfied with the decision it can be brought up with a BeNeDota Administrator to be discussed with both parties and decide what is best.
1.1.4 Good sportsmanship is expected from all players.
1.1.5 Every team and participant must try to win every match at every stage of the competition. Deliberately losing games is not tolerated.
1.1.6 The most up to date version of the game and the most up to date version of the game client is required.
1.1.7 Toornament will be the platform where the structure of the tournament will be hosted. Information will be displayed on our own website as well, but Toornament is leading.
1.2.1 All team captains must be in the BeNeDota Discord. (https://discord.gg/MnBrSQb)
1.2.2 Communication between captains can be done through the designated channel in the Discord, where it will be visible for tournament administrators as well. If a reschedule is made through another communications platform, it is required to show proof of the communication between the captains.
1.2.3 Communication with the Administrator / League Moderator goes via the team captain and should be in Dutch or English. In case of emergency, other team members can contact the organization.
2. Game Schedule
2.1.1 The structure of the tournament is split over 2 stages. The first is a round robin group stage with 7 teams in division 1 and 4 teams in division 2, followed by a single elimination bracket playoff for division 1 and a double elimination bracket playoff for division 2.
2.1.2 The top 4 in the group stage will place in the upper bracket of the playoffs.
2.1.3 The teams are split into separate divisions. The divisions are seeded on MMR and, if possible, results from previous seasons.
2.1.4 Each team will play 1 game each week, unless special circumstances can cause the need for two teams in the division to play an extra game in that week.
2.2.1 By default, all games are scheduled on Sunday evening at 20:00 CEST.
2.2.2 If either team cannot play on Sunday, the team captain must initiate the rescheduling. The game must be played in the week before the Sunday.
2.2.3 Games can be rescheduled if both teams can come to an agreement. For continuity in the tournament, the game must be played in the same week.
2.2.4 All communication about rescheduling must go through the discord channel #league_reschedule.
2.2.5 If the game cannot be rescheduled, the team present on Sunday will receive the win.
2.2.6 The reschedule request must be sent out at latest twenty-four hours before the start time of the match.
2.2.7 When both parties agree on a reschedule request, the Administrator / League Moderator must be notified.
3.1 Team composition
3.1.1 The team consists of at least 5 players one of which is flagged as captain.
3.1.2 The roster can have up to 3 substitutes.
3.1.3 The team must have at least 3 players from the Benelux region (Belgium, Netherlands and/or Luxembourg).
126.96.36.199 If the standard minimum of 3 players from Benelux region (Belgium, Netherlands and/or Luxembourg) is not met, the registered team will need to be accepted by the BeNeDota admin team. An interview with the captain might be required before acceptance.
3.1.4 Each game, the team must consist of at least 3 players from the Benelux region.
188.8.131.52 In case the team was accepted with less than 3 players from the Benelux region, the minimum number of players from the Benelux region will be discussed during review of the team registration.
3.1.5 A maximum of 3 substitutes or stand-ins are allowed per series. This means 2 of the core players must be present during the series.
184.108.40.206 In case of emergency, an extra stand-in can be requested, but this must be approved by both the opposing team, and a tournament administrator.
220.127.116.11 Extra stand-ins cannot be part of the roster of any other team in the tournament.
3.2.1 Team, Player and Sponsor name cannot include any offensive language.
3.2.2 The players must play on their main accounts.
3.2.3 The name used in a match must be the same as the one used while signing up.
4. Matches and Lobbies
4.1.1 If a match series consists out of more than one game, then all games will be played the same day with a break between the matches of no more than 15 minutes. If the games take too long to finish the team captains can contact an Administrator / League Moderator and discuss the possibility of playing the remaining games on a different date and time.
4.2 Before the match
4.2.1 The games should be played at the predetermined dates and times.
4.2.2 If the opponent is more than 20 minutes late and does not respond to Steam/Discord or other messages, the Administrator/League Moderator must be notified so he/she can contact the opponent. If the Administrator/League Moderator cannot contact the opponent within 10 minutes, the present team can ask for a default win. Please be ready to provide proof of contact.
4.2.3 Default wins/losses can only be given out by an Administrator/League Moderator.
4.3 During the match
4.3.1 Both teams are expected to show good sportsmanship.
4.3.2 Pausing is allowed for a maximum of 10 minutes (cumulative). A longer pause is allowed if the opposing team agrees, or the Administrator/League Moderator makes an exception.
4.3.3 If a player disconnects, his team can pause immediately. The opponents are not allowed to unpause until this player is back or 10 minutes have passed.
4.3.4 Both teams must agree when unpausing.
4.4 After the match
4.4.1 The match result must be submitted as soon as possible after the match. This has to be done through participant reporting on Toornament.
4.4.2 Both teams must confirm the match result.
4.4.3 You should add a screenshot of the result of the match, so you can hand it over in case of discussion of the result and you can add it to the report in Toornament.
4.5.1 The matches can be streamed by a player. To prevent stream sniping, we suggest putting your stream delay to at least 5 minutes. Lower stream delay is allowed, but at own risk.
4.5.2 The matches can be casted by designated casters.
4.5.3 Casters must put their stream delay to at least 5 minutes if they stream from the lobby.
4.6 Lobby Settings
4.6.1 The game mode is Captains Mode.
4.6.2 The team sides and picking order will be decided by coin toss.
4.6.3 For Best-Of-Three series the second game will be reversed of the first game. The side and selection will be decided by coin flip in the third game.
4.6.4 Enable Cheats must be set to no.
4.6.5 Fill empty slots with bots must be set to no.
4.6.6 Spectators must be allowed.
4.6.7 The selected server should be Luxembourg.
18.104.22.168 An exception to this rule can be made if both teams agree on another server.
4.6.8 DotaTV delay must be set to 5 minutes.
5. Hacking and Bugs
5.1.1 Hacking during a match is not allowed and will be punished with a default loss and a ban from the league until the end of the season or permanently (depending on severity of hacking).
5.2.1 Abusing known bugs is not allowed and will be punished with a default loss or a ban (for the rest of the season or permanent) depending on the severity of the abuse.
5.2.2 If during a match a bug is discovered the game must be paused. The bug must be reported to an Administrator / League Moderator and that person (together with the teams) takes a decision on how to continue.
5.2.3 Neither team can abuse that bug.